Programming


I started programming as a hobby by editing and fixing old Garry’s Mod 9 plugins in Lua and learning more processes with Wiremod’s Expression 2 language. As such, a lot of my code is more flow and waterfall based.

During my time doing Computer Games Design at USW, I provided technical support to most team projects, providing creative code solutions and expertise in Unreal blueprints.

Working with Tiny Rebel Games for 5 years solidified my C# knowledge, and I advanced from being a Research and Technical Specialist to a Senior Software Engineer.

My primary languages are C#, Python and Unreal Blueprints, and my generalist skillset means I can provide assistance with asset pipeline into engine as well.

Plan-V

2018-19 – UE4

Previs tools built for His Dark Materials with Painting Practice.

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pigeongame.exe

2015, 2018 – Unreal Engine 4

An open-world game where the player is a pigeon in a bright, colourful city.

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Nix

2014 – CryEngine 3

An underwater Oculus Rift exploration game in the twisted form of Fonthill Abbey, a country house that was destroyed in 1846.

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