I started programming as a hobby by editing and fixing old Garry’s Mod 9 plugins in Lua and learning more processes with Wiremod’s Expression 2 language. As such, a lot of my code is more flow and waterfall based.
During my time doing Computer Games Design at USW, I provided technical support to most team projects, providing creative code solutions and expertise in Unreal blueprints.
Working with Tiny Rebel Games for 5 years solidified my C# knowledge, and I advanced from being a Research and Technical Specialist to a Senior Software Engineer.
My primary languages are C#, Python and Unreal Blueprints, and my generalist skillset means I can provide assistance with asset pipeline into engine as well.
Petaverse: meme-o-tron
2023 – Unity
Sharing memorable moments with digital, immortal pets.
Read MoreWallace & Gromit: Fix Up the City!
2022 – Unity
Wallace & Gromit’s AR adventures take to the cities in real-space.
Read MoreOnce Upon a Crime in the West
2019 – Unreal Engine 4
Somewhere in the Old West, there lies a cabin full of corpses.
Read Morepigeongame.exe
2015, 2018 – Unreal Engine 4
An open-world game where the player is a pigeon in a bright, colourful city.
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