Design


I studied Computer Games Design in USW and graduated in 2015 with a 1st Class Honours. A lot of my design work revolves around rapid prototyping and consulting to determine feasibility of design decisions and features.

Level design is a passion and a hobby of mine, and is what first lead me into game development.

Plan-V

2018-19 – UE4

Previs tools built for His Dark Materials with Painting Practice.

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Airhaven

2018, 2020 – Source 2

The height of luxury over an endless vista of cloud.

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pigeongame.exe

2015, 2018 – Unreal Engine 4

An open-world game where the player is a pigeon in a bright, colourful city.

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Nix

2014 – CryEngine 3

An underwater Oculus Rift exploration game in the twisted form of Fonthill Abbey, a country house that was destroyed in 1846.

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Various renders

2009-2012 – Terragen 2

Some dual-screen wallpapers I made, while getting to grips with making skyboxes.

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